Paper Twin.

Making complexity, simple.

PROBLEM

As part of a team concentrating on building Digital-twins for large scale, construction, real estate, and offices, it was identified that many of our potential clients had varying levels of understanding of what a Digital-twin was, what it can do, and the benefits of building one. The challenge was, how do you educate a group of people that all have varying levels of understanding on a subject and still keep everyone engaged.

SOLUTION

Through research and user testing, we concluded that something as vast and complex as a Digital-twin is hard to educate anyone on if they cannot interact or build one themselves. Designing and building a digital-twin can be expensive, time-consuming and each one is generally unique to the user. The solution was to bring Digital-twins to a medium that everyone understands, playing board games. By building a board game that aided people to build a Digital-twin of their very own, using prepared boards and title pieces, it allowed clients with any experience level to gain a greater insight into the vast world of Digital-twins.

 

Deliverables and Impact

  • Widened the potential client pool - Designing a board game that allowed anyone to patriciate. Opened the door to a much wider potential client pool.

  • Removing barriers - Understanding that peoples eagerness to participate in workshops or meetings, can be linked to their anxiety on their knowledge of any given subject. Using the simple act of play can remove that barrier.

  • Design and create to budget and timeline.

SKILLS

  • Game design

  • Concept develop

  • sketching

  • Model making

  • Rapid prototyping

  • Research

  • User testing

All graphics were designed by the super talented Wendy San. Make sure to check her work out here

Need help making complexity, simple?